Showing posts with label mech. Show all posts
Showing posts with label mech. Show all posts
Monday, March 01, 2010
Wednesday, January 27, 2010
Ode to the Metabarons

This was a lot of fun to do. I learned a lot in the process, must keep going! I looked at Frank Frazetta and my Metabaron comics by Alejandro Jodorowsky and Juan Gimenez for inspiration.
Labels:
characters,
illustration,
mech,
monsters,
visual development
Friday, January 15, 2010
WIPs. WIPs, and more WIPs!!




So I'm going to try and get these finished in about a month, plus... maybe a few others if I can! Crazy times.
Labels:
mech,
monsters,
studies,
vehicles,
visual development
Sunday, July 19, 2009
Goliath Bot p1
This is a little project I'm working on with someone. It's a 50 foot tall robot.
I started with a sketch, then I cleaned it up, and then took it into photoshop for a very rough block-in of values. My end goal is to show a fully rendered illustration with this guy in an environment. So there will be a lot of exploration of value and color to help sell the scale of this guy. Of course, I'll add in little birds and some people on the ground, and also, a little bit of a background to help give you more things to relate its size too. The only thing I wish I could have done was to warp the perspective to show you how it would really look, but I know this is more of a concept piece so it needs to have clarity of visual information over "how it feels".


I started with a sketch, then I cleaned it up, and then took it into photoshop for a very rough block-in of values. My end goal is to show a fully rendered illustration with this guy in an environment. So there will be a lot of exploration of value and color to help sell the scale of this guy. Of course, I'll add in little birds and some people on the ground, and also, a little bit of a background to help give you more things to relate its size too. The only thing I wish I could have done was to warp the perspective to show you how it would really look, but I know this is more of a concept piece so it needs to have clarity of visual information over "how it feels".


Sunday, March 29, 2009
Moleskine




Getting into a habit of sketching and then painting those sketches at a later date in my moleskine watercolor book.
Labels:
environments,
mech,
studies,
visual development
Sunday, March 15, 2009
Tank City
Tuesday, February 17, 2009
Sketches from a nomadic life.
I haven't updated my sketchbook in a long time, so here goes. These sketches are from the past 8 months, from the time I moved from Chicago to LA, back home to "near Seattle", and finally to Boston for my new job. Life is crazy.
Just when you think you are achieving your goals, you find out that what you want to do and what you are made to do are two different things. Thankfully, I have the artist part right, but as for what kind of artist.... that is to be decided.
We're all just spinning solar systems slowly forming as time wears on.








Just when you think you are achieving your goals, you find out that what you want to do and what you are made to do are two different things. Thankfully, I have the artist part right, but as for what kind of artist.... that is to be decided.
We're all just spinning solar systems slowly forming as time wears on.








Labels:
characters,
environments,
mech,
monsters,
studies,
visual development
Wednesday, June 25, 2008
Sunday, June 08, 2008
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